Access a public class object within the CustomTypes class
I'm currently trying to serialize and deserialize a custom object to send using RaiseEvent within my unity game. I think my code would work if I could get it to compile. I've saved my object in another class, so to reference I would do Patch.PlayerCard, however I cannot do this within the CustomTypes Class and get the compiler error
The type or namespace name 'Patch' could not be found (are you missing a using directive or an assembly reference?) [PhotonUnityNetworking]
How can I access another class from within CustomTypes?