Never-seen error when transferring ownership of scene objects
Hi, I was following the documentation on how to transfer object ownership so that all players can interact properly with them and send their changes on these objects transforms, etc.
When my script calls the TransferOwnership method provided by photonView I get this error that after some research I cannot find any post anywhere related to it:
I'm using Simple, although the called method is from the normal Pun package. Like some other networking errors if I afterwards unpause the editor for the few frames of the Updates clients have lost, the game continues as expected, even the ownership is correctly transferred
fid: 15Update from ActorId: 1 for object (Gun) Shootgun:3 , but that conn does not have controller authority. Current cowner:controller is 2:2 UnityEngine.Debug:LogError (object) Photon.Pun.Simple.NetMaster:ReceiveMessage (object,int,byte) (at Assets/Photon/Simple/Core/NetMaster/NetMaster.cs:491) Photon.Pun.Simple.Internal.NetMsgCallbacks:OnEvent (ExitGames.Client.Photon.EventData) (at Assets/Photon/Simple/Utilities/Networking/NetAdapters/NetMsgCallbacks.cs:71) Photon.Realtime.LoadBalancingClient:OnEvent (ExitGames.Client.Photon.EventData) (at Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:3384) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback (ExitGames.Client.Photon.StreamBuffer) (at D:/Dev/Work/photon-dotnet-sdk/PhotonDotNet/PeerBase.cs:898) ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands () (at D:/Dev/Work/photon-dotnet-sdk/PhotonDotNet/EnetPeer.cs:565) ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands () (at D:/Dev/Work/photon-dotnet-sdk/PhotonDotNet/PhotonPeer.cs:1865) Photon.Pun.Simple.NetMaster:FixedUpdate () (at Assets/Photon/Simple/Core/NetMaster/NetMaster.cs:163)