Overflow Exception

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Bunchu
Bunchu
edited September 2021 in DotNet

a problem that i don't know how to solve, can someone help me?

OverflowException

ExitGames.Client.Photon.Protocol.DeserializeString (System.IO.MemoryStream din) (at <c27adeb3be5144638985ac3969a065cb>:0)

ExitGames.Client.Photon.Protocol.Deserialize (System.IO.MemoryStream din, System.Byte type) (at <c27adeb3be5144638985ac3969a065cb>:0)

ExitGames.Client.Photon.Protocol.DeserializeParameterTable (System.IO.MemoryStream memoryStream) (at <c27adeb3be5144638985ac3969a065cb>:0)

ExitGames.Client.Photon.Protocol.DeserializeOperationResponse (System.IO.MemoryStream memoryStream) (at <c27adeb3be5144638985ac3969a065cb>:0)

ExitGames.Client.Photon.PeerBase.DeserializeMessageAndCallback (System.Byte[] inBuff) (at <c27adeb3be5144638985ac3969a065cb>:0)

ExitGames.Client.Photon.TPeer.DispatchIncomingCommands () (at <c27adeb3be5144638985ac3969a065cb>:0)

ExitGames.Client.Photon.PhotonPeer.DispatchIncomingCommands () (at <c27adeb3be5144638985ac3969a065cb>:0)

ExitGames.Client.Photon.PhotonPeer.Service () (at <c27adeb3be5144638985ac3969a065cb>:0)

Answers

  • JohnTube
    JohnTube ✭✭✭✭✭
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    Hi @Bunchu,

    Thank you for choosing Photon!

    which client SDK do you use? PUN or Unity Realtime SDK?

    which SDK version?

    what Unity version is this?


    this could be using by a client using SerializationProtocol 1.6 receiving a string (or any other data containing string) sent by client using SerializationProtocol 1.8?

    does this make sense to you?


    are you connecting to Photon Cloud or self-hosted Photon Server?

    if Photon Cloud which region?

    if self-hosted which SDK version?