Error when connect in WebGL

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I'm using PUN2 in Unity 2021.1.5f to connect a multiplayer game. It's work in Android, iOS and Windows.

When I build for WebGL and try to connect with the server, the next error show up:
Connect() failed to create a IPhotonSocket instance for WebSocketSecure.SocketImplementationConfig: 
{Udp=ExitGames.Client.Photon.SocketUdp, Tcp=ExitGames.Client.Photon.SocketTcp, 
WebSocket=ExitGames.Client.Photon.SocketWebTcp, 
WebSocketSecure=ExitGames.Client.Photon.SocketWebTcp} 
Exception: System.MissingMethodException: Constructor on type
'ExitGames.Client.Photon.SocketWebTcp' not found. 

at System.RuntimeType.CreateInstanceImpl (System.Reflection.BindingFlags bindingAttr, 
System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture,
System.Object[] activationAttributes, System.Threading.StackCrawlMark& stackMark) 
[0x00000] in <00000000000000000000000000000000>:0

I new with PUN2 and I don't know what happens. I configured my PhotonSettings with the web socket secure protocol.