Request for documentation

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Hello,

I've changed my game from using Best Region to all connecting to the same region (at least for now) so that the multiplayer pool is not divided. There isn't much info on how to do this though. The "Regions" page of the documentation only says "If you want to use PhotonNetwork.ConnectToRegion, you need to configure the networking client manually (mainly AppId and AppVersion)".

I learned how to set that AppId from this forum post https://forum.photonengine.com/discussion/13775/pun2-photonnetwork-connecttoregion-eu-doesnt-work. Maybe the documentation could be expanded to have a paragraph on everything you need to do if you want to use ConnectToRegion()? Thank you.

Comments

  • matthewjd24
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    I thought I had gotten it figured out, but I'm still getting an error saying "OperationResponse 230: ReturnCode: 32767 (Invalid application id)" despite me setting the AppIdRealtime, FixedRegion, and AppVersion beforehand :frowning:
  • JohnTube
    JohnTube ✭✭✭✭✭
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    Hi @matthewjd24,

    To connect to a single fixed region:
    setup PhotonServerSettings and set FixedRegion
    Always call PhotonNetwork.ConnectUsingSettings();