should i use Custom Authentication?
Hello,
So i am making an online multiplayer game, though this game wont have any user or personal data, besides the email to sign up, but will MAYBE MAYBE have a market to buy, but for now, just making it to see if it may get popular... so I am wondering if I should just "Allow anonymous clients to connect, independently of configured providers", OR should i use the auth url etc.? so far having a tough time and i am integrating it with playfab, and I am trying to manage my way using documentation: https://docs.microsoft.com/en-us/gaming/playfab/sdks/photon/quickstart but i am running into an issue with PhotnNetwork class not around and not sure what namespace its using?
So i am making an online multiplayer game, though this game wont have any user or personal data, besides the email to sign up, but will MAYBE MAYBE have a market to buy, but for now, just making it to see if it may get popular... so I am wondering if I should just "Allow anonymous clients to connect, independently of configured providers", OR should i use the auth url etc.? so far having a tough time and i am integrating it with playfab, and I am trying to manage my way using documentation: https://docs.microsoft.com/en-us/gaming/playfab/sdks/photon/quickstart but i am running into an issue with PhotnNetwork class not around and not sure what namespace its using?
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Comments
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Hi @siten0308,
PlayFab's Photon Quick Start guide is outdated and was made using PUN Classic.
In PUN 2, PhotonNetwork is under Photon.Pun namespace.
Read more about PUN Classic to PUN 2 Migration Notes.
Here is the PlayFab integration page in Photon documentation website.0