should i use Custom Authentication?

Hello,

So i am making an online multiplayer game, though this game wont have any user or personal data, besides the email to sign up, but will MAYBE MAYBE have a market to buy, but for now, just making it to see if it may get popular... so I am wondering if I should just "Allow anonymous clients to connect, independently of configured providers", OR should i use the auth url etc.? so far having a tough time and i am integrating it with playfab, and I am trying to manage my way using documentation: https://docs.microsoft.com/en-us/gaming/playfab/sdks/photon/quickstart but i am running into an issue with PhotnNetwork class not around and not sure what namespace its using?

Comments