OnStatusUpdate not firing !!
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dibset
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Hi, as the title suggests, OnStatusUpdate is not firing in my scene, BUT it works fine when i open the demo scene....I've been testing for days. Can someone please help ? I tried recreating the demo script but still doesn't work. Using the latest version of Photon.
1.ChatClient is connected
2.Friends add to chatclient .AddFriends correctly
Thanks
1.ChatClient is connected
2.Friends add to chatclient .AddFriends correctly
public class PhotonChatManagerv2 : MonoBehaviour, IChatClientListener { private void Start() { chatClient = new ChatClient(this); } private void Update() { if(chatClient !=null) { chatClient.Service(); } } public void ConnectToPhotonChat() { if (chatConnected) { return; } chatClient.AuthValues = new AuthenticationValues(Main.instance.userProfile.PlayfabID()); ChatAppSettings chatSettings = PhotonNetwork.PhotonServerSettings.AppSettings.GetChatSettings(); chatClient.ConnectUsingSettings(chatSettings); } public void AddPhotonChatFriends(PlayFab.ClientModels.FriendInfo friendInfo) { photonChatFriendsList.Add(friendInfo.Username); } private void GetPhotonChatFriends() { if(photonChatFriendsList !=null && photonChatFriendsList.Count > 0) { chatClient.AddFriends(photonChatFriendsList.ToArray()); foreach (var friend in photonChatFriendsList) { FriendsManager.instance.ShowFriends(friend);//instantiates Gameobject } } } public void OnConnected() { chatConnected = true; GetPhotonChatFriends(); chatClient.SetOnlineStatus(ChatUserStatus.Online); Debug.Log("You have connected to Photon Chat"); } public void OnDisconnected() { Debug.Log("You have disconnected from Photon Chat"); chatConnected = false; chatClient.SetOnlineStatus(ChatUserStatus.Offline); PhotonChat_Reconnect(); } public void OnStatusUpdate(string user, int status, bool gotMessage, object message) { // get list from friendsmanager var friendListStatus = FriendsManager.instance.GetFriendsListStatus(); if (friendListStatus.ContainsKey(user)) { FriendListing _friendStatus = friendListStatus[user]; if (_friendStatus != null) { _friendStatus.OnFriendStatusUpdate(status); } } } }
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