StartSingleplayer seems to not work
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in Photon Bolt
I had a long break of gamedev, now i'm trying to use the lobby sample with a singleplayer option instead of the randomjoin button.
i replaced the randomjoin button with singleplayer, but it keeps hanging and doesnt load anything.
could someone tell me why this is?
thanks in advance
attaching a screenshot also.
https://ibb.co/xLZsFdF
the code: lobbymanager.cs
private void StartServerEventHandler(string matchName)
{
this.matchName = matchName;
BoltLauncher.StartServer();
}
private void StartClientEventHandler(bool randomJoin = false)
{
this.randomJoin = randomJoin;
BoltLauncher.StartClient();
}
private void StartSinglePlayerEventHandler()
{
BoltLauncher.StartSinglePlayer(); // somehow this doesnt work //falcon
}
///////////// lobbymanager.UI.cs
private void StartServerEvent()
{
uiInfoPanel.Display("Creating Room...");
StartServerEventHandler(uiMainMenu.MatchName);
}
private void StartClientEvent()
{
uiInfoPanel.Display("Connecting to Cloud...");
StartClientEventHandler();
}
private void StartClientSingleplayerEvent() // replaced random to use singleplayer //falcon
{
uiInfoPanel.Display("Starting Singleplayer...");
StartSinglePlayerEventHandler();
}
/////////// lobbymanager.UI.cs
uiMainMenu.OnCreateButtonClick += StartServerEvent;
uiMainMenu.OnBrowseServerClick += StartClientEvent;
uiMainMenu.OnSingleplayerClick += StartClientSingleplayerEvent;
i replaced the randomjoin button with singleplayer, but it keeps hanging and doesnt load anything.
could someone tell me why this is?
thanks in advance
attaching a screenshot also.
https://ibb.co/xLZsFdF
the code: lobbymanager.cs
private void StartServerEventHandler(string matchName)
{
this.matchName = matchName;
BoltLauncher.StartServer();
}
private void StartClientEventHandler(bool randomJoin = false)
{
this.randomJoin = randomJoin;
BoltLauncher.StartClient();
}
private void StartSinglePlayerEventHandler()
{
BoltLauncher.StartSinglePlayer(); // somehow this doesnt work //falcon
}
///////////// lobbymanager.UI.cs
private void StartServerEvent()
{
uiInfoPanel.Display("Creating Room...");
StartServerEventHandler(uiMainMenu.MatchName);
}
private void StartClientEvent()
{
uiInfoPanel.Display("Connecting to Cloud...");
StartClientEventHandler();
}
private void StartClientSingleplayerEvent() // replaced random to use singleplayer //falcon
{
uiInfoPanel.Display("Starting Singleplayer...");
StartSinglePlayerEventHandler();
}
/////////// lobbymanager.UI.cs
uiMainMenu.OnCreateButtonClick += StartServerEvent;
uiMainMenu.OnBrowseServerClick += StartClientEvent;
uiMainMenu.OnSingleplayerClick += StartClientSingleplayerEvent;
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