Unity Photon Pun connect to Photon Server (Self-hosted) on WebGL
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Hi, I have downloaded the Photon Server v5.0.12.24499 and follow this guide https://doc.photonengine.com/en-us/server/current/getting-started/photon-server-in-5min. On the Android platform works fine, I can connect to my server by home IP 127.0.0.1, but on the WebGL platform it says UriFormatException: Invalid URI: The format of the URI could not be determined.
In forums I found the solution to add ws:// protocol prefix to the URL after that I get the error Exiting receive thread. Server: ws://127.0.0.1:0 Error: An exception has occurred while connecting.
Has anybody had the same issue?
Thanks.
In forums I found the solution to add ws:// protocol prefix to the URL after that I get the error Exiting receive thread. Server: ws://127.0.0.1:0 Error: An exception has occurred while connecting.
Has anybody had the same issue?
Thanks.
0
Comments
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I fixed it. I had a problem with the certificate. I fixed it by generating the certificate with OpenSSL (the first time I generated it with IIS), but after that, Unity stuck on "Connecting To Master". This fixed by deleting * in the PhotonServer.config file in the URL line.
<HTTPListener
Name="*:[PORT]::Master"
IPAddress="0.0.0.0"
Port="9090"
DisableNagle="true"
InactivityTimeout="10000">
<Routing>
<Route
Url="/*(delete this)"
OverrideApplication="Master"
PeerType="WebSocket"
Counters="false"
/>
</Routing>
</HTTPListener>0