Ragdoll rigidbody parts not synchronizing when animator turned off

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i made a multiplayer fighting based game, and added ragdoll mode when you get knocked out.
everything works fine in code until... when i get knocked out i turn off the animator and turn on ragdoll mode which works fine on my screen, but player 2 screen the player is static and not moving .. does anyone has any suggestions on how to tackle this problem.

Thank you