Client collisions with Delay

Hello everyone,

I'm working in a voleyball multiplayer game.
At master client everything works fine, however the issue is in the client.

Everytime the client hit the ball, there's a delay (like 0.5 seconds) and after that, the ball is impulsed.
This happen only in the client.
The master see everything correct (without any delay).

How can I fix this?
Any recommendation?

Thanks in advance,

Comments

  • TobiasTobias admin
    I assume you try to send an RPC to make the ball bounce? If so: This is your delay.
    You need to "predict" the hit locally and if the host does not agree with it, then you need to correct the results.

    PUN 2 is not very good with physics, as it doesn't have a tick based simulation.
    I would actually suggest to wait until Fusion is available.
  • Yes, that's correct.
    I send the rpc for the impulse/bounce.

    Thanks for the recommendation I'll read about fusion.
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