Method that runs on the server

I need to create a system to choose a random player, that is, a function that runs on the server and not on the client side.
Basically I need to select a random player and send that player to customers (so they will know which player was chosen)
It's running inside a room
I tried to use the masterClient with RPC, but the results were not good.

Comments

  • You don't have to run a server.
    Doing it on the Master Client and sending an RPC is definitely an option if you work out how you use RPCs.
    Try the Basics Tutorial for PUN 2. It uses RPCs, too.