Issue with Cached Event.

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Hello there, sorry for my English. I'm working on "LUDO" turn based game. This is my first game with photon. In one case I'm not getting the cached event. And the case is that two players are playing the game. If I turn off the internet of one mobile and after a fraction of second on second mobile I clicked on roll dice button which raises the event. But if I reconnect the internet of 1st mobile then it is not receiving that event. But If 2nd player roll the dice after 1 second then event is getting properly on 1st mobile after reconnect.

Please help me resolving this issue.

Thanks.

Answers

  • is photoon disconnects your not going to get that message.

    also, are you sure your raise event send options for caching are on point? caching is dum dont cache, course correct.