PhotonNetwork.LoadLevel don't work in build
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I'm really stuck, and can't figure it out. I'm loading my game scene from my menu scene with PhotonNetwork.LoadLevel(sceneName); . In the unity editor, it takes a whole minute to load. In complete build, it is completely stuck in the loading phase (both windows and mac standalone). Any advice or direction is welcome.
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file:///Users/orenpoliva/Desktop/Screen%20Shot%202021-05-06%20at%206.56.02%20AM.png
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This is the message from the log file, once I construct a development build
[32.381] SupportLogger Rtt(variance): 26(10). Since receive: 220ms. Longest send: 2ms. Stats elapsed: 60sec.
Longest delta between Send: 137ms Dispatch: 487ms. Longest callback OnEv: 226=7ms OnResp: 0=6ms. Calls of Send: 1731 Dispatch: 2007. Ping min/max: 15/43
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Photon.Realtime.SupportLogger:LogStats () (at /Users/orenpoliva/Desktop/WackyRace/Assets/Photon/PhotonRealtime/Code/SupportLogger.cs:194)
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