PUN scene loading shows Mulitple GamePlay(is Loading) option in Hierarchy.


I am working on a Multiplayer Game in which when I am trying to load my scene over the network using PhotonNetwork.LoadLevel(1), the scene is loaded on the clients but not on the MasterClient. And the hierarchy I get is full og multiple GamePlay(is loading) option endlessly.

and warning I get is :PUN cancels an ongoing async level load, as another scene should be loaded. Next scene to load: 1
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