Get a Player client with gameObject on scene
So I have few objects on the scene, instantiated with PhotonNetwork. My question is - How can I refer to real Player, that controls one of the gameObjects on my scene? How can I get customProperties of that Player?
Thanks.
Thanks.
0
Answers
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Hi @Viacheslav,
Thank you for choosing Photon!
not sure which player you want in relation to the networked object, but did you try
photonView.Owner?
photonView.Controller?
or via photonView.CreatorActorNr?
then
player.CustomProperties0