I dont understand how it works
i write this code,
but it doesnt run, in documentation i found nothing
public override void OnRoomListUpdate(List<RoomInfo> roomList) { print("Room List UPDATE"); foreach (Transform oldItem in _roomsListContent) { Destroy(oldItem.gameObject); } for (int i = 0; i < roomList.Count; i++) { Instantiate(_roomListPrefab).GetComponent<RoomListItem>().SetUp(roomList[i]); } }
but it doesnt run, in documentation i found nothing
0