When i use OnRoomPropertiesUpdate to loadscene, the other client will restart the scene multi times.

Hello, i have a question.
I use the following code to load level.
public override void OnRoomPropertiesUpdate(ExitGames.Client.Photon.Hashtable propertiesThatChanged)
        {
            object start_flag;
            if (propertiesThatChanged.TryGetValue("Match_Start", out start_flag))
            {
                if ((bool)start_flag == true)
                {
                    LoadingPanel.SetActive(true);
                    if (PhotonNetwork.IsMasterClient)
                    {
                        PhotonNetwork.LoadLevel("Room for 8");
                        Debug.Log("Load Scene!");
                    }
                        
                }
            }
        }
After load to new level, the masterclient is fine, but the other clients will restart the scene, it means that these clients will execute twice OnStart trigger.
Is this a way to avoid this condition?

Answers