Spawned object movement is laggy on players but smooth on master
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I have up to 16 spawned prefabs with just Text and a collider. On the master client the movement is smooth but on the other 3 players it laggy.
The spawned objects rotate around the center of the scene via a script see below.
They all have these components: Ridgidbody, photonview, photonTransformView, photonRigidBody view. See images for settings.
https://ibb.co/rchjVTr
https://ibb.co/YppB4hs
What am I doing wrong? How can I smooth out the movement on the other 3 players?
The spawned objects rotate around the center of the scene via a script see below.
They all have these components: Ridgidbody, photonview, photonTransformView, photonRigidBody view. See images for settings.
https://ibb.co/rchjVTr
https://ibb.co/YppB4hs
What am I doing wrong? How can I smooth out the movement on the other 3 players?
void Update() { if (center != null) { transform.RotateAround(center.transform.position, axis, angle); } } }
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