Player prefab doesn't spawn for other clients in webGL Android
I am trying to run photon PUN on webGL. It works on my desktop browser but when I run it on my android phone I'm able to join the room but my player prefab doesn't spawn and I'm unable to send any RPC's then obviously. I tried changing the protocol to websockets but still not luck
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Answers
If so, this may be a limitation of Android or it's browser or Unity export. We don't explicitly test this case.
Without any log / debug info, there is not much I can help with.
I'm clueless to where the problem might be.
I'm sorry but I can't really help here...