Disabling the photonTransform causes synch issues

Options
I have a scene with a object containing a photonView and a photonTransfromView.
A player picks up this object: the photonTransform view is disabled the object is set as a child of the playerhand and its transform is edited so it positioned correctly in the hand.
However sometimes the object still receives locations and changes the transform.
Is there a way to block any incomming updates whenever I disable the photon Transform view.

I believe I have to look into the Synchronization options that you can set into the PhotonView or am I mistaken?
If so, can somebody link some documentation? I have trouble finding it.

Thanks for the info.

Answers

  • Tobias
    Options
    Disabling the TransformView is not synchronized and even if it was: There is lag and not everyone will get the "disabled" message immediately. So this is to be expected.

    Your script can check if it's enabled and if not, skip applying incoming updates.