Disabling the photonTransform causes synch issues

I have a scene with a object containing a photonView and a photonTransfromView.
A player picks up this object: the photonTransform view is disabled the object is set as a child of the playerhand and its transform is edited so it positioned correctly in the hand.
However sometimes the object still receives locations and changes the transform.
Is there a way to block any incomming updates whenever I disable the photon Transform view.

I believe I have to look into the Synchronization options that you can set into the PhotonView or am I mistaken?
If so, can somebody link some documentation? I have trouble finding it.

Thanks for the info.
Sign In or Register to comment.