PhotonNetwork.LoadLevel("...") makes loaded scenes out of sync between the clients.

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Hi. I have 2 test clients (both Windows builds). When both players say they're "Ready" in the Lobby and the MasterClient clicks the Start button, the level loads for both clients, but the non-masterclient always starts about 2 seconds before the masterclient.

I have the following code.
PhotonNetwork.AutomaticallySyncScene = true;
PhotonNetwork.LoadLevel("Game");
Is this something I should be concerned with in real life? If so, how can I fix it?

Thank you.