If the MasterClient go out, all his RPC Buffered sent by him stop ?

Hello
If the MasterClient go out, all his RPC Buffered sent by him stop ?
Stop if he send RPC RPCTarget.OthersBuffered , then he leave the room , then a new player come in the room, this new player will dont receive this RPC ?
Thank you

Comments

  • Yes, RPCs and most other events are not cached by the server by default.
    If you'd cache all events on the server (for joining players), the list if RPCs would grow over time. This can easily become a problem by itself, so this is avoided.

    I hope this doc about Synchronization and State can help.
  • Hi @Jimanji,

    This is the default behaviour.
    The master client is not treated in a special way, it's like any other client.
    Buffered RPCs are cached events.
    Read more about Cache Cleaning and the whole page for that matter.
  • Thanks guys i will check that
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