[pun2] is there overhead to having a sceneobject with photonview but no observed components?

Options
Is there any overhead to having some sceneobjects that have no observed components?

I have a couple of trees that are currently created as sceneobjects. I realise perhaps calling an RPC and just having each client instantiate the trees themselves based on the what they are sent in the RPC is probably better, but wondering if there was any performance hit to doing it with sceneobjects?

Maybe even though the photonview on the tree doesnt have any observed components there is some overhead that needs to run every frame for it? Or not?