Is there a way to make PhotonNetwork wait a little while before recycling a ViewID?
I have a scenario where multiple things may be created and destroyed in a single frame. This sometimes results in RPCs arriving after a ViewID has already been reassigned, causing an error. I think that I could avoid this if I could just make the photon network wait a second before recycling the ID of a destroyed photonview. Any advice on how to do this, or otherwise prevent the problem, would be appreciated.