Photon Bolt Client and Server Problems withSpawn
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I had a Problem with Bolt.
I let the Server Start and connect with clients.
So but in Runtime the Prefab Names doesnt change. In Unity Editor all works fine.
And if i close a application, the client cant connect again and became the error that a instance exists.
What make i wrong ?
I make Screenshots from my Code.
Client Error :
Picture deletet
Client Connect Code :
Picture deletet
Server Code :
Picture deletet
PlayerSpawnCode :
Picture deletet
I let the Server Start and connect with clients.
So but in Runtime the Prefab Names doesnt change. In Unity Editor all works fine.
And if i close a application, the client cant connect again and became the error that a instance exists.
What make i wrong ?
I make Screenshots from my Code.
Client Error :
Picture deletet
Client Connect Code :
Picture deletet
Server Code :
Picture deletet
PlayerSpawnCode :
Picture deletet
0
Comments
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Update : After i compile all again the Problem does not exist anymore with the instance. Prefab Name Problem is fixed.0