Photon Bolt Client and Server Problems withSpawn

I had a Problem with Bolt.
I let the Server Start and connect with clients.

So but in Runtime the Prefab Names doesnt change. In Unity Editor all works fine.
And if i close a application, the client cant connect again and became the error that a instance exists.

What make i wrong ?

I make Screenshots from my Code.

Client Error :
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Client Connect Code :
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Server Code :
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PlayerSpawnCode :
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  • Update : After i compile all again the Problem does not exist anymore with the instance. Prefab Name Problem is fixed.
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