Can PUN turn into server-host structure using Photon Server
Hi, I am new to Photon and I want to build a dedicated server structure that the game is hosted on server instead of the masterClient..
As I know, Photon Cloud acts as a relay server which only deliver messages among the clients and won't host a game, is it correct?
Also, as the title mentioned, if I use Photon Server with PUN, am I able to host the game in server?
If so, is it simple to implement or it needs custom code to do so?
If not, is there any alternative to build a server-host structure? Maybe other tool other than PUN?
Thanks a lot.
As I know, Photon Cloud acts as a relay server which only deliver messages among the clients and won't host a game, is it correct?
Also, as the title mentioned, if I use Photon Server with PUN, am I able to host the game in server?
If so, is it simple to implement or it needs custom code to do so?
If not, is there any alternative to build a server-host structure? Maybe other tool other than PUN?
Thanks a lot.
0
Comments
-
one more question,
is PUN compatible with Unity ECS?0 -
Hi @Everguard,
Thank you for choosing Photon!
Photon Server is a dedicated relay server.
All clients connect to it including master client.
Master client is not a host.
Read more here about master client here.
You can host your own Photon Server.
You can modify server logic using a custom Photon Server Plugin.
So this way you use PUN to connect to your own servers that run your custom logic inside plugins.
PUN is not compatible with Unity ECS.1