I have tried to connect to the server and I get this error:

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Failed parsing address: 
UnityEngine.Debug:LogError(Object)
Photon.Realtime.LoadBalancingClient:DebugReturn(DebugLevel, String) (at Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:2504)
ExitGames.Client.Photon.IPhotonSocket:Connect() (at D:/Dev/Work/photon-dotnet-sdk/PhotonDotNet/IPhotonSocket.cs:132)
ExitGames.Client.Photon.SocketUdp:Connect() (at D:/Dev/Work/photon-dotnet-sdk/PhotonDotNet/SocketUdp.cs:74)
ExitGames.Client.Photon.EnetPeer:Connect(String, String, String, Object) (at D:/Dev/Work/photon-dotnet-sdk/PhotonDotNet/EnetPeer.cs:258)
ExitGames.Client.Photon.PhotonPeer:Connect(String, String, String, Object, Object) (at D:/Dev/Work/photon-dotnet-sdk/PhotonDotNet/PhotonPeer.cs:1502)
Photon.Realtime.LoadBalancingClient:ConnectToMasterServer() (at Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:959)
Photon.Pun.PhotonNetwork:ConnectToMaster(String, Int32, String) (at Assets/Photon/PhotonUnityNetworking/Code/PhotonNetwork.cs:1236)
Photon.Pun.PhotonNetwork:ConnectUsingSettings(AppSettings, Boolean) (at Assets/Photon/PhotonUnityNetworking/Code/PhotonNetwork.cs:1166)
Photon.Pun.PhotonNetwork:ConnectUsingSettings() (at Assets/Photon/PhotonUnityNetworking/Code/PhotonNetwork.cs:1103)
tutoriales.multiplayer.AutoLobby:Connect() (at Assets/scripts/AutoLobby.cs:22)
UnityEngine.EventSystems.EventSystem:Update() (at C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/EventSystem.cs:377)

Answers

  • Tobias
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    The address seems to be empty. Maybe you entered " " in the PhotonServerSettings?
    Copy the appid(s), reset the PhotonServerSettings and paste the appid(s).