Executable not seeing rooms when running in Unity Editor and vice versa.
I just updated to the latest version this weekend and getting this issue. When I build an executable and run multiple instances of the executable they see each other's rooms, But when I run from Unity it doesn't see the rooms from the executables and vice versa.
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Comments
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If the build and the Editor don't use the exact same version, this is to be expected.
Matchmaking can be a bit tricky but there is a checklist to work through:
https://doc.photonengine.com/en-us/pun/current/lobby-and-matchmaking/matchmaking-and-lobby#matchmaking_checklist0 -
got it to work by setting the region. The development region and fixed region were blank. Seem to remember the inspector had drown downs for selected server. I don't see that now.0