Doubt about isMasterClient()

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Hi! im new using photon and i need and explanation for this...
when you instantiate two different players in a room and check if they are the master client, they both return true, im a little confused about this, isn't the master client only one?
Thanks for reading!

Answers

  • Bassem
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    I always use PhotonNetwork.IsMasterClient and it works perfectly fine.
  • Tobias
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    Could be they are not in the same room.
    If you use an older version of PUN, please update.