Doubt about isMasterClient()
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Hi! im new using photon and i need and explanation for this...
when you instantiate two different players in a room and check if they are the master client, they both return true, im a little confused about this, isn't the master client only one?
Thanks for reading!
when you instantiate two different players in a room and check if they are the master client, they both return true, im a little confused about this, isn't the master client only one?
Thanks for reading!
0
Answers
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I always use PhotonNetwork.IsMasterClient and it works perfectly fine.-1
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Could be they are not in the same room.
If you use an older version of PUN, please update.0