How to NOW sync game objects??

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Hi, I am having a problem with my multiplayer game.
When I make changes to some game objects, the changes are applied and sent to the host and other players in the same room, but I don't want that, I want changes to happen only locally, how do I do that?
The game objects don't have "PhotonView" and I even tried to add it and set Observe option: Off, but it is still not local?
Why is that happening?

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  • d0xy
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    I somehow solved it by adding if(photonView.isMine) in the function that makes changes