Master client doesn't work
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ValenS
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Hi, i am making a npc random spawn, the problem is if there are 2 players the spawn is multiplied by 2, and if there are 3 the spawn is multiplied by 3. So, if there are a lot of players, a lot of npc are spawning. (sorry i dont speak english).
using System.Collections; using System.Collections.Generic; using UnityEngine; using Photon.Realtime; using Photon.Pun; using System.IO; using UnityEngine.UI; using UnityEngine.UIElements; using System.Linq; using TMPro; public class KidController : MonoBehaviour { public float time; public GameObject ayd; PhotonView PV; Vector3 posR; private void Awake() { PV = GetComponent<PhotonView>(); } private void Update() { time += 1f * Time.deltaTime; if (time >= 2f) { if (PhotonNetwork.IsMasterClient) { PV.RPC("InstanciarKid", RpcTarget.All); time = 0f; } else { return; } } } [PunRPC] void InstanciarKid() { posR = new Vector3( Random.Range(0, 40), 0, Random.Range(0, 40) ); PhotonNetwork.Instantiate(Path.Combine("PhotonPrefabs", "Kid"), posR, Quaternion.identity); } }
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Comments
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Hi, you have to check if it is the masterClient on your void InstanciarKid(), so before you write anything on that method, do an if statement checking that: if(PhotonNetwork.IsMasterClient()){
do your stuff}0