Facing a lot of disconnection
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Hello everyone,
i am using Photon PUN2 and I am facing a lot of disconnection when the players are sending more than 40 msg/secs, which imply, most of the time loosing all photonviews. I've been using RaiseEvent over Photonview component to minimize, but still I have a lot of disconnection.
It looks like it's guetting worse than it was 2 months before.
Did something changed in the limit of msg/sec?
How can I have less disconnection?
thanks for your help
i am using Photon PUN2 and I am facing a lot of disconnection when the players are sending more than 40 msg/secs, which imply, most of the time loosing all photonviews. I've been using RaiseEvent over Photonview component to minimize, but still I have a lot of disconnection.
It looks like it's guetting worse than it was 2 months before.
Did something changed in the limit of msg/sec?
How can I have less disconnection?
thanks for your help
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Answers
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Hello @JohnTube @Tobias @jeanfabre ,
I tried everything in my power to reduce the disconnection but i am still having quite a lot.
Each messages contains only a few byte or int.
I can go up to 40/50 Msg/sec (spawning through raise event and shooting though raiseEvent.)
It is now IMPOSSIBLE to go lower, otherwise it won't be a networking game at all.
I already read plenty times https://doc.photonengine.com/en-us/pun/current/troubleshooting/analyzing-disconnects#traffic_issues_and_buffer_full but still, it seems that PUN2 is a lot more unstable that it used to be.- Nothing is buffered with RPC's
- Nothing is cached with raise event
- I Sent as few as possible
Thanks in advance for your help. If I can stabilize it, my project would be finally done.
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