Grabbing Enemies?

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I've got a system in my game where you can grab an enemy, and then throw them in a direction of your choosing. The only problem is, the player youre holding is the one who's position is being updated to match yours, so on your view they lag behind and it doesn't look right. How can I go about fixing this? Disable synchronisation temporarily?

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  • bump
  • Alberto
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    that's right, I try to disable the synchronization while you grab it, so after you play the same, in the end the player who is grabbing sends the new location of the target through an RPC, that way the player who was grabbed receives this rpc and assumes that new position.