Help with connecting to PUN server

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An hour ago it was working fine, connecting on all my devices. Checked the server up time, its fine and running...

Checked the support logger and it says the following:

"[0.0] SupportLogger OnApplicationPause: False connected: no (client is null)"

What does "client is null" mean? Why am I having this problem now when it has been working flawlessly the last 4 months (last time Ive touched the connection code). Help please! And thanks in advance!

EDIT: Forgot to add, its a connection timeout, here are the logs:

"
Receiving failed. SocketException: ConnectionReset
UnityEngine.Debug:LogError(Object)
Photon.Realtime.LoadBalancingClient:DebugReturn(DebugLevel, String) (at Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:2382)
"

"Cause: ServerTimeout"

Comments

  • Sleepy
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    Cant find anyone who has had the same problem on google, help please!
  • Sleepy
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    Fixed itself, dont know why.
  • trica
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    i also face same issue can you tell me how you fixed this?