How to debug connections and disconnects in an Android Build on Oculus Quest

I currently work on a VR app for the Oculus Quest 1 & 2 and the network and voice chat is generally working fine but we experienced some disconnects - but primarily in the build. So I cant reproduce the issue on my pc to debug the issue effectively - so I have found the "Support Logger" setting on the PhotonVoiceNetwork but I don't know how and where to find those logfiles.
Can someone please poke me in the right direction?
Cheers Vincent


  • Maybe @JohnTube can give me a litte hint?
  • JohnTube
    JohnTube ✭✭✭✭✭
    Hi @Am0theKing,

    Thank you for choosing Photon!

    SupporLogger output is the default UnityEngine.Debug output.
    in Editor it's the console, in standalone you could get log files, on Android you could use logcat.
    Read more here.

    You could have a telemetry agent that sends Unity logs to your web server.
    There are services that do this already out of the box.
    If you want to build your own see something like this.

    Also don't forget to read Analyzing Disconnects.
  • Hi,
    thanks for your reply!
    I will read through that and see what I can get out of it.
  • So the provided Links helped me quite a lot :)
    I also found this short tutorial video on YT - maybe useful for other users - that are as unexperienced with android + debugging as I am :D