Updated - Timeouts in the MSMaster.log when calling CreateRoom(). No callbacks seen in Unity client

edited January 16 in Photon Server
Thought I would re-explain this issue with way better info / more clearly now: Using self-hosted v4, and PUN 2. 1 Master Server in Vancouver and 1 Game Server in Ottawa successfully registered with master. Client connects to master OK, but CreateRoom() calls from the Unity client app don't work. The connection is never forwarded to the Game Server -- I enabled client connect / disconnect logging on the Game Server and client connection never makes it there. There appears to be a timeout like this with every 'host game' attempt by my client app. Is this an S2S timeout between the MS and GS? Or is it more like a client to server timeout between Unity app and the GS? My Unity app shows that PhotonNetwork.NetworkClientState is 'connecting to Gameserver' after trying to create a room, and then eventually disconnects after being in that state for a few seconds.

Thanks again kindly mods for clarifying this...

MSMaster.log is here - I hit my 'host game' button in my client app, I notice that nothing is happening and no callbacks either failed or successful are seen. Then I close my Unity client

2021-01-06 19:37:11,206 [1] INFO Photon.LoadBalancing.MasterServer.GameApplication - Application {Default}/{Default} starts without Redis
2021-01-06 19:37:11,254 [1] INFO Photon.LoadBalancing.Common.NodesReader - Import nodes
2021-01-06 19:37:11,262 [1] WARN Photon.LoadBalancing.Common.NodesReader - C:\Users\Alex\Desktop\WFS\Photon-OnPremise-Server-SDK_v4-0-29-11263\deploy\Nodes.txt does not exist, CurrentNodeId = 0
2021-01-06 19:37:11,273 [1] INFO Photon.LoadBalancing.Common.NodesReader - Watching C:\Users\Alex\Desktop\WFS\Photon-OnPremise-Server-SDK_v4-0-29-11263\deploy\Nodes.txt
2021-01-06 19:37:11,281 [1] INFO Photon.LoadBalancing.MasterServer.MasterApplication - Current Node (nodeId=0) is the active master (leader)
2021-01-06 19:37:11,290 [1] INFO Photon.SocketServer.ApplicationBase - Application start: AppId=Master; AppPath=C:\Users\Alex\Desktop\WFS\Photon-OnPremise-Server-SDK_v4-0-29-11263\deploy\LoadBalancing\Master, Type=Photon.LoadBalancing.MasterServer.MasterApplication
2021-01-06 19:37:11,320 [1] INFO Photon.SocketServer.Diagnostics.CounterPublisher - CounterPublisher started publishing ExitGames.Diagnostics.Monitoring.CounterSamplePublisher to ExitGames.Diagnostics.Monitoring.CounterSampleSender
2021-01-06 20:13:47,143 [1] INFO Photon.LoadBalancing.MasterServer.MasterApplication - TokenCreator intialized with an expiration of 02:46:40
2021-01-06 20:13:47,522 [1] INFO Photon.SocketServer.Diagnostics.HttpQueuePerformanceCounters - HTTP Queue performance counters successfully initialized
2021-01-06 20:13:47,537 [1] INFO Photon.SocketServer.Diagnostics.HttpQueuePerformanceCounters - Internal HTTP Queue performance counters successfully created
2021-01-06 20:13:47,547 [1] INFO Photon.Common.Authentication.Diagnostic.CustomAuthResultCounters - Start to initialize Photon: Custom Authentication Results performance counters
2021-01-06 20:13:47,560 [1] INFO Photon.Common.Authentication.Diagnostic.CustomAuthResultCounters - Photon: Custom Authentication Results performance counters successfully initialized
2021-01-06 20:13:47,576 [1] WARN Photon.Common.LoadBalancer.LoadBalancer`1 - Could not initialize LoadBalancer from configuration: Invalid configuration file C:\Users\Alex\Desktop\WFS\Photon-OnPremise-Server-SDK_v4-0-29-11263\deploy\LoadBalancer.config. Using default settings... (Could not find file 'C:\Users\Alex\Desktop\WFS\Photon-OnPremise-Server-SDK_v4-0-29-11263\deploy\LoadBalancer.config'.)
2021-01-06 20:13:47,739 [1] INFO Photon.LoadBalancing.MasterServer.GameApplication - TokenCreator intialized with an expiration of 02:46:40
2021-01-06 20:13:47,992 [1] INFO Photon.LoadBalancing.MasterServer.GameApplication - Application {Default}/{Default} starts without Redis
2021-01-06 20:13:48,037 [1] INFO Photon.LoadBalancing.Common.NodesReader - Import nodes
2021-01-06 20:13:48,047 [1] WARN Photon.LoadBalancing.Common.NodesReader - C:\Users\Alex\Desktop\WFS\Photon-OnPremise-Server-SDK_v4-0-29-11263\deploy\Nodes.txt does not exist, CurrentNodeId = 0
2021-01-06 20:13:48,057 [1] INFO Photon.LoadBalancing.Common.NodesReader - Watching C:\Users\Alex\Desktop\WFS\Photon-OnPremise-Server-SDK_v4-0-29-11263\deploy\Nodes.txt
2021-01-06 20:13:48,066 [1] INFO Photon.LoadBalancing.MasterServer.MasterApplication - Current Node (nodeId=0) is the active master (leader)
2021-01-06 20:13:48,075 [1] INFO Photon.SocketServer.ApplicationBase - Application start: AppId=Master; AppPath=C:\Users\Alex\Desktop\WFS\Photon-OnPremise-Server-SDK_v4-0-29-11263\deploy\LoadBalancing\Master, Type=Photon.LoadBalancing.MasterServer.MasterApplication
2021-01-06 20:13:48,103 [1] INFO Photon.SocketServer.Diagnostics.CounterPublisher - CounterPublisher started publishing ExitGames.Diagnostics.Monitoring.CounterSamplePublisher to ExitGames.Diagnostics.Monitoring.CounterSampleSender
2021-01-06 20:23:33,795 [11] INFO Photon.LoadBalancing.MasterServer.GameServer.IncomingGameServerPeer - game server connection from 24.114.91.192:16203 established (id=2)
2021-01-06 20:23:34,124 [14] WARN Photon.LoadBalancing.Common.NodesReader - Internal address for node 0 unknown; using loop back
2021-01-06 20:23:34,139 [14] INFO Photon.LoadBalancing.Common.NodesReader - Node added: 0 = 127.0.0.1
2021-01-06 20:42:46,845 [4] INFO Photon.LoadBalancing.MasterServer.GameServer.IncomingGameServerPeer - OnDisconnect: game server connection closed (connectionId=2, serverId=a5e66c99-1262-49ea-af86-7d44f08156a8, reason=TimeoutDisconnect)
2021-01-06 20:43:17,718 [14] INFO Photon.LoadBalancing.MasterServer.GameServer.IncomingGameServerPeer - game server connection from 45.72.192.183:51558 established (id=3)
2021-01-06 20:47:28,643 [9] INFO Photon.LoadBalancing.MasterServer.GameServer.IncomingGameServerPeer - OnDisconnect: game server connection closed (connectionId=3, serverId=a5e66c99-1262-49ea-af86-7d44f08156a8, reason=TimeoutDisconnect)
2021-01-06 20:51:47,013 [13] INFO Photon.LoadBalancing.MasterServer.GameServer.IncomingGameServerPeer - game server connection from 216.154.31.67:51611 established (id=4)
2021-01-06 21:01:29,829 [6] INFO Photon.LoadBalancing.MasterServer.GameServer.IncomingGameServerPeer - OnDisconnect: game server connection closed (connectionId=4, serverId=a5e66c99-1262-49ea-af86-7d44f08156a8, reason=TimeoutDisconnect)
2021-01-06 21:02:45,289 [9] INFO Photon.LoadBalancing.MasterServer.GameServer.IncomingGameServerPeer - game server connection from 104.222.124.216:51626 established (id=5)
2021-01-06 21:02:57,527 [6] INFO Photon.LoadBalancing.MasterServer.GameServer.IncomingGameServerPeer - OnDisconnect: game server connection closed (connectionId=5, serverId=a5e66c99-1262-49ea-af86-7d44f08156a8, reason=TimeoutDisconnect)
2021-01-06 21:13:59,761 [13] INFO Photon.LoadBalancing.MasterServer.GameServer.IncomingGameServerPeer - game server connection from 216.154.51.122:51668 established (id=6)
2021-01-06 21:14:16,064 [11] INFO Photon.LoadBalancing.MasterServer.GameServer.IncomingGameServerPeer - OnDisconnect: game server connection closed (connectionId=6, serverId=a5e66c99-1262-49ea-af86-7d44f08156a8, reason=TimeoutDisconnect)
2021-01-06 21:14:50,319 [10] INFO Photon.LoadBalancing.MasterServer.GameServer.IncomingGameServerPeer - game server connection from 216.154.51.122:51706 established (id=7)
2021-01-06 22:27:08,708 [16] INFO Photon.LoadBalancing.MasterServer.GameServer.IncomingGameServerPeer - OnDisconnect: game server connection closed (connectionId=7, serverId=a5e66c99-1262-49ea-af86-7d44f08156a8, reason=ClientDisconnect)
2021-01-06 22:28:08,398 [12] INFO Photon.LoadBalancing.MasterServer.GameServer.IncomingGameServerPeer - game server connection from 216.154.51.122:51919 established (id=8)
2021-01-06 22:29:34,593 [12] INFO Photon.LoadBalancing.MasterServer.GameServer.IncomingGameServerPeer - OnDisconnect: game server connection closed (connectionId=8, serverId=cb144350-8c80-4e90-bd2e-566260b46618, reason=ClientDisconnect)
2021-01-06 22:29:34,624 [9] INFO Photon.LoadBalancing.MasterServer.GameServer.IncomingGameServerPeer - game server connection from 216.154.51.122:51921 established (id=9)
2021-01-06 22:29:42,815 [12] INFO Photon.LoadBalancing.MasterServer.GameServer.IncomingGameServerPeer - OnDisconnect: game server connection closed (connectionId=9, serverId=9c3d02e3-89f4-4ad7-adb1-b77ef1876121, reason=ClientDisconnect)
2021-01-06 22:29:42,858 [9] INFO Photon.LoadBalancing.MasterServer.GameServer.IncomingGameServerPeer - game server connection from 216.154.51.122:51922 established (id=10)
2021-01-06 22:37:26,682 [16] INFO Photon.LoadBalancing.MasterServer.GameServer.IncomingGameServerPeer - OnDisconnect: game server connection closed (connectionId=10, serverId=9928b421-0486-4038-b2f0-612ab3f98927, reason=ClientDisconnect)
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