Objects' Transform Get Sync without state.SetTransforms

in BOLT Engine
Hi,
I have a BoltEntity with a Transform filed in its State. I move this entity on the server using Rigidbody2D forces base on different game conditions; I don't call state.SetTransforms to couple the State's Transform field and the GameObject's Transform (neither on server nor on clients), however I can see that the BoltEntity's instances on the clients follow server movements.
I am wondering why this is happening and what I am missing?
Look forward to hearing from you.
Regards,
Aydin
I have a BoltEntity with a Transform filed in its State. I move this entity on the server using Rigidbody2D forces base on different game conditions; I don't call state.SetTransforms to couple the State's Transform field and the GameObject's Transform (neither on server nor on clients), however I can see that the BoltEntity's instances on the clients follow server movements.
I am wondering why this is happening and what I am missing?
Look forward to hearing from you.
Regards,
Aydin
0
Comments
Can you send us a reproduction case showing the issue?
Please send it to [email protected]
If you don't bind the Transform, the entity should not move in any case.
--
Ramon Melo
Photon Bolt Team
Thanks,
Aydin