Objects' Transform Get Sync without state.SetTransforms


I have a BoltEntity with a Transform filed in its State. I move this entity on the server using Rigidbody2D forces base on different game conditions; I don't call state.SetTransforms to couple the State's Transform field and the GameObject's Transform (neither on server nor on clients), however I can see that the BoltEntity's instances on the clients follow server movements.

I am wondering why this is happening and what I am missing?

Look forward to hearing from you.



  • Hello,

    Can you send us a reproduction case showing the issue?

    Please send it to [email protected]

    If you don't bind the Transform, the entity should not move in any case.

    Ramon Melo
    Photon Bolt Team
  • Thanks a lot Ramon for the answer. After your comment I tried for come up with a proper reproduction of the issue which helped me understand that what I was doing wrong. So the issue was on my side. :)

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