Multiple local players

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Hi Folks,

My use-case is quite similar to Rocket League. Where I would like to have (optionally) multiple local players that connect to a multiplayer game together. I've seen other posts on the subject, but they were quite old, is it possible to do something like this with PUN 2?

Thanks!
Ash

Comments

  • Having a look at PhotonNetwork, perhaps I could make multiple LoadBalancingClient instances as PhotonNetwork typically defers to the NetworkClient? One for each player and pass them in? Would there be any issues with that?

    Thanks!