Multiple local players
Options
Hi Folks,
My use-case is quite similar to Rocket League. Where I would like to have (optionally) multiple local players that connect to a multiplayer game together. I've seen other posts on the subject, but they were quite old, is it possible to do something like this with PUN 2?
Thanks!
Ash
My use-case is quite similar to Rocket League. Where I would like to have (optionally) multiple local players that connect to a multiplayer game together. I've seen other posts on the subject, but they were quite old, is it possible to do something like this with PUN 2?
Thanks!
Ash
0
Comments
-
Having a look at PhotonNetwork, perhaps I could make multiple LoadBalancingClient instances as PhotonNetwork typically defers to the NetworkClient? One for each player and pass them in? Would there be any issues with that?
Thanks!0