Hi i am getting an error in PUN

When i try to crate a room in the unity game engine, i get this error:
Failed parsing address:
UnityEngine.Debug:LogError(Object)
Photon.Realtime.LoadBalancingClient:DebugReturn(DebugLevel, String) (at Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:2480)
ExitGames.Client.Photon.IPhotonSocket:Connect()
ExitGames.Client.Photon.SocketUdp:Connect()
ExitGames.Client.Photon.EnetPeer:Connect(String, String, String, Object)
ExitGames.Client.Photon.PhotonPeer:Connect(String, String, String, Object)
Photon.Realtime.LoadBalancingClient:Connect(String, String, ServerConnection) (at Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:1121)
Photon.Realtime.LoadBalancingClient:OnStatusChanged(StatusCode) (at Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:2991)
ExitGames.Client.Photon.<>c__DisplayClass108_0:<EnqueueStatusCallback>b__0()
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
Photon.Pun.PhotonHandler:Dispatch() (at Assets/Photon/PhotonUnityNetworking/Code/PhotonHandler.cs:223)
Photon.Pun.PhotonHandler:FixedUpdate() (at Assets/Photon/PhotonUnityNetworking/Code/PhotonHandler.cs:149)
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