Photon Cloud Poll in/out for sending message in the room ( lost packet)


I am using Photon Cloud for the matchmaking system and using a custom message with event code (number 1).
most of the time it worked well but sometimes when four players send a message to set their state at the same time, some peers get lost packets from the other. that means though all players send their state to all, some players get messages from not all players.

that message has 51 bytes in size.

is there any limit to it?

thank you.


  • Hi,

    JS client uses reliable connection via websockets. It's not possible to lose packets while the client is connected to Photon server.
    Please log incoming events in onEvent handler to make sure that Photon works correctly. If it does not, provide us with a repro app which we can debug on our side.