PUN 2 WebGL Build Error

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I'm not able to build my videogame for WebGL. Two weeks ago I had no problem, but for some reason it is not working anymore. Just for a test, a open a new file in Unity with nothing on it. Build it on WebGL successfully. I then import Photon a get two error messages that don't allow me to buil. The error mention a 'Wondershare' file, but I have no idea what that is. I don't have a single file with that name in my computer, so why is it that Unity is trying to locate that path file??

Unity version 2020.1.14f1
Photon PUN 2.23
Photon lib 4.1.4.6

Any advice would be great, I haven't been able to move past this point for more than two weeks!

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The error messages are the following:

DirectoryNotFoundException: Could not find a part of the path "C:\Users\Public\Documents\Wondershare\CreatorTemp\tmp1a912c44.tmp".
System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) (at <9577ac7a62ef43179789031239ba8798>:0)
(wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,bool,System.IO.FileOptions)
System.IO.Path.GetTempFileName () (at <9577ac7a62ef43179789031239ba8798>:0)
UnityEditorInternal.AssemblyStripper.WriteMethodsToPreserveBlackList (UnityEditor.RuntimeClassRegistry rcr, UnityEditor.BuildTarget target) (at <bd45cfd5e8c2437da9b5cc29b19f336f>:0)
UnityEditorInternal.AssemblyStripper.RunAssemblyStripper (UnityEditorInternal.UnityLinkerRunInformation runInformation) (at <bd45cfd5e8c2437da9b5cc29b19f336f>:0)
UnityEditorInternal.AssemblyStripper.StripAssemblies (System.String managedAssemblyFolderPath, UnityEditorInternal.BaseUnityLinkerPlatformProvider unityLinkerPlatformProvider, UnityEditorInternal.IIl2CppPlatformProvider il2cppPlatformProvider, UnityEditor.RuntimeClassRegistry rcr, UnityEditor.ManagedStrippingLevel managedStrippingLevel) (at <bd45cfd5e8c2437da9b5cc29b19f336f>:0)
UnityEditorInternal.IL2CPPBuilder.Run () (at <bd45cfd5e8c2437da9b5cc29b19f336f>:0)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <bd45cfd5e8c2437da9b5cc29b19f336f>:0)
UnityEditor.WebGL.WebGlBuildPostprocessor.CompileBuild (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:373)
UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:911)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <bd45cfd5e8c2437da9b5cc29b19f336f>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <bd45cfd5e8c2437da9b5cc29b19f336f>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)


Build completed with a result of 'Failed'
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)


UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x0027c] in <bd45cfd5e8c2437da9b5cc29b19f336f>:0
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <bd45cfd5e8c2437da9b5cc29b19f336f>:0
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)