Is there a problem with facebook authentication?

Options
2 days ago I test facebook auth using the example and it's worked fine. I didn't change anything today but now it's getting an error Error authenticating to Photon using Facebook: no valid

Comments

  • JohnTube
    JohnTube ✭✭✭✭✭
    Options
    Hi @gr4ntz,

    Thank you for choosing Photon!

    if the issue persists, send an email to developer@photonengine.com with the following details:!
    - client SDK
    - client SDK version
    - client authentication code
    - AppId
    - AppVersion
    - Region
    - the error code you get in the client.
  • Hi,
    I have the same problem. Is it solved or should I send an email?

    First Error:
    OperationResponse 230: ReturnCode: 32755 (no valid). Parameters: {} Server: NameServer Address: ns.exitgames.com:5058
    UnityEngine.Debug:LogError(Object)
    Photon.Realtime.LoadBalancingClient:DebugReturn(DebugLevel, String) (at Assets/ThirdParty/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:2442)
    Photon.Realtime.LoadBalancingClient:OnOperationResponse(OperationResponse) (at Assets/ThirdParty/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:2522)
    ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
    ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
    ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
    Photon.Pun.PhotonHandler:Dispatch() (at Assets/ThirdParty/Photon/PhotonUnityNetworking/Code/PhotonHandler.cs:223)
    Photon.Pun.PhotonHandler:FixedUpdate() (at Assets/ThirdParty/Photon/PhotonUnityNetworking/Code/PhotonHandler.cs:149)
    

    Second Error:
    Error authenticating to Photon using Facebook: no valid
    UnityEngine.Debug:LogErrorFormat(String, Object[])
    SDK_Initializer:OnCustomAuthenticationFailed(String) (at Assets/Scripts/SDK_Initializer.cs:93)
    Photon.Realtime.ConnectionCallbacksContainer:OnCustomAuthenticationFailed(String) (at Assets/ThirdParty/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:3989)
    Photon.Realtime.LoadBalancingClient:OnOperationResponse(OperationResponse) (at Assets/ThirdParty/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:2531)
    ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
    ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
    ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
    Photon.Pun.PhotonHandler:Dispatch() (at Assets/ThirdParty/Photon/PhotonUnityNetworking/Code/PhotonHandler.cs:223)
    Photon.Pun.PhotonHandler:FixedUpdate() (at Assets/ThirdParty/Photon/PhotonUnityNetworking/Code/PhotonHandler.cs:149)
    
  • Markus
    Options
    Is this still happening?
  • gr4ntz
    Options
    It's working fine now