How do I connect Photon Server with Construct 2?
edited October 22
Where exactly can I get the data to fill the gaps?
It didn't work out with my server ip so I'm here to find out what's wrong
What exactly does not work? What is in client and server logs?
Is websocket listener enabled on port 9090 of your server?
hello. Actually, the problem might be bigger than Construct connection
Or maybe I just don't get how to start it properly
If I pick LoadBalancing (MyCloud) -> Start Service; and then run Testclient I get
OnOperationReturn: JoinGame failed: ReturnCode: 32758 (Game does not exists).
I have read somewhere that <add key="StartupInterval" value="1500"/> must help, but it did not.
Would you have any suggestions about it?
UPD: here is some extra log
Connecting to 220.127.116.11:5056
48209832: Receive issue. State: Connected Exception: System.Net.Sockets.SocketException (0x80004005):
An existing connection was forcibly closed by the remote host
at System.Net.Sockets.Socket.Receive(Byte buffer)
Waiting: OnPeerStatusCallback: unexpected return code ExceptionOnReceive
OnOperationReturn: JoinGame failed: ReturnCode: 32758 (Game does not exists)
What is 18.104.22.168:5056? UDP server endpoint? But you use WS 9090 on the client, right?