TAKE DAMAGE RPC CALLED MULTIPLE TIMES

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I am getting pretty annoyed right now.
I am spawning a bullet that detect whether it touches a player with OnTriggerEnter2D. When it does touch a player, it does two checks to see whether the player is the master client and if the player is mine.
Then, it does a "Take Damage" PC to that one player. On the TakeDamage function on the player, I AGAIN check to see if the player is the master client so it the Take Damage function will only call ONCE. Then I subtract health and update the ui.
But what happens when I run it? When shooting another player, the health function doesn't call ONE time, but around 3-8! What the heck is happening. I will smash my computer if this doesn't work.

Thanks.
Sully

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