Non Player GameObjects Handling

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I am using some non movable objects like collective objects on game it should reflect for all the entities from server on changes , which is the best way to handle it. Want to instantiate the object as BoltEntity ? or any reliable method exists ?

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  • Hello @Mahesh_94 ,

    Yes, we would suggest that you just use Bolt Entities to handle objects placed on the environment and control them on the Game Server as the Owner of those entities.
    This way you have full control over the interaction with those collectibles.

    If you need to control several entities, we suggest that you use an approach similar to the one shown here: https://blog.photonengine.com/pantropy-devstory/

    --
    Ramon Melo
    Photon Bolt Team
  • Mahesh_94
    Mahesh_94
    edited September 2020
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    Thanks @ramonmelo for your quick response.