Can I connect to more than one Room at a time?

I'm considering using Photon Realtime for an upcoming project. One thing that's not clear to me is whether I can connect to multiple Rooms at the same time.

For example, if I'm making an open-world game, with the world divided into sectors (rooms), and I'm in sector A but near the border with sector B, I might want to connect to the room that represents sector B and start sending occasional updates about my state to players in that room.

Is this possible?

Comments

  • I seem to have found my answer: you can connect one LoadBalancingClient to one Room, but you can have as many LoadBalancingClients as you like. Each one does count as a separate CCU, though.
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