Either internal or external access but not both.
Options
Rob_mc_1
✭
Hi,
I installed the self-hosted server sdk v4.0.29.11263.
The issue I seem to be having is when I go to the Game server config on the tray, it lets me select local or public server ip.
If I select an internal address then the local computers can access it but remote clients can't.
If I choose the public address then the remote clients can connect but the local clients cannot connect.
Is there a way where I could select multiple game server IPs so I do not have to choose one or the other? Or is there a way I can remove this and let it select an ip depending on where the request is from?
https://i.imgur.com/ZzQBwlY.png
I installed the self-hosted server sdk v4.0.29.11263.
The issue I seem to be having is when I go to the Game server config on the tray, it lets me select local or public server ip.
If I select an internal address then the local computers can access it but remote clients can't.
If I choose the public address then the remote clients can connect but the local clients cannot connect.
Is there a way where I could select multiple game server IPs so I do not have to choose one or the other? Or is there a way I can remove this and let it select an ip depending on where the request is from?
https://i.imgur.com/ZzQBwlY.png
0
Comments
-
hi, @Rob_mc_1
well, try to use instead of ip host name. may this will help. I do not see another way. in deploy/LoadBalancing/GameServer/bin you can find Photon.LoadBalancing.dll.config. find there PublicIpAddress in GameServerSettgins section. and set it to host name
best,
ilya0