Unity WebGL support?

Hi,
I've implemented a basic voice chat using my own solution inside photon for WebGL platform. I'just get the mic from the browser using jslib code and ended with a simple solution to sending compressed byte[] arrays to other users users using [RPC] and it just works (with no eco cancelation or noise supression).

I want to ask if you guys are planning on supporting WebGl. Now it's fairly simple to get a micrpphone.jslib funcionality to get the microphone from the browser and Unity 2019 has multithreating so I don't see any problem to implement it. I tried to make it work adapting the UnityMicrophone script to wrap my microphone (now that it has a platform dependent compilation), but it does not work ;(