Get GameObject in OnPlayerEnteredRoom()
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I am trying to get the newest gameObject that has joined the room.
So I want to add a canvas above the character that joins. It will be a name canvas that hovers above the player.
I am trying something like:
GameObject joinedPlayer = PhotonView.Find(newPlayer.ActorNumber).gameObject;
but obviosuly not correct. Does the player variable have any view of the object I need to get a hold of?
Thanks
Here are the two main functions
So I want to add a canvas above the character that joins. It will be a name canvas that hovers above the player.
I am trying something like:
GameObject joinedPlayer = PhotonView.Find(newPlayer.ActorNumber).gameObject;
but obviosuly not correct. Does the player variable have any view of the object I need to get a hold of?
Thanks
Here are the two main functions
public void InstantiatePlayer() { GameObject[] spawns = GameObject.FindGameObjectsWithTag("Spawn"); int spawnIndex = Random.Range(0, spawns.Length); Debug.LogFormat("We are Instantiating LocalPlayer from {0}", SceneManagerHelper.ActiveSceneName); // we're in a room. spawn a character for the local player. it gets synced by using PhotonNetwork.Instantiate GameObject MyPlayer = PhotonNetwork.Instantiate("Car"+PlayerPrefs.GetInt("playerCar"), new Vector3(spawns[spawnIndex].transform.position.x, spawns[spawnIndex].transform.position.y, spawns[spawnIndex].transform.position.z), Quaternion.identity, 0); } public override void OnPlayerEnteredRoom(Player newPlayer) { //Add name to car Debug.Log(newPlayer.ActorNumber); GameObject joinedPlayer = PhotonView.Find(newPlayer.ActorNumber).gameObject; GameObject go = Instantiate(myName, new Vector3(joinedPlayer.gameObject.transform.position.x, joinedPlayer.gameObject.transform.position.y+5.0f, joinedPlayer.gameObject.transform.position.z), Quaternion.identity) as GameObject; go.gameObject.transform.parent = joinedPlayer.transform; }
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Comments
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Ok for anyone wondering I actually was thinking about this all wrong.
I instead added some code to the car ono Start() so it builds on instantiate....GameObject go = Instantiate(myName, new Vector3(this.gameObject.transform.position.x, this.gameObject.transform.position.y+1.5f, this.gameObject.transform.position.z), Quaternion.identity) as GameObject; go.gameObject.transform.parent = this.transform; go.transform.GetChild(0).GetComponent<TextMeshProUGUI>().text = photonView.Owner.NickName;
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